Rogues live by subterfuge and guile alone.
Rogues gain a + 3 bonus on Reflex Saves. In addition, Rogues gain a + 1d6 bonus on all damage caused while Sneaking, with an additional + 1d6 bonus at 5th level and every 5 levels thereafter.
- Armor Training (Light)
- Weapon Training (One-Handed Weapons)
- Weapon Training (Bows and Slings)
- Weapon Training (Thrown)
Leveling Up (Rogue)
The following chart describes level dependent benefits:
Evasion: If the Rogue succeeds on a Reflex Save which would normally do half-damage such as from explosions or area-effecting spells, she instead takes no damage. Can only be used if the Rogue is wearing no armor or light armor and is not immobilized.
Uncanny Dodge: The Rogue cannot be considered flat-footed, even against invisible foes. Likewise, she cannot be flanked. She is thus immune to Backstab and Sneak Attacks.