Proficiency

Rules

A proficiency is a specialty of the character. It can be applied to any skill to grant an addition +1 bonus on checks related to that skill(s). Players gain a proficiency at first level, and every level thereafter.

List of suggested proficiency:

  • Agriculture
  • Ancient History
  • Animal Handling
  • Animal Lore
  • Animal Training
  • Appraising
  • Armorer
  • Artistic Ability
  • Astrology
  • Blacksmithing
  • Blind-fighting
  • Bowyer/Fletcher
  • Brewing
  • Carpentry
  • Charioteering
  • Cobbling
  • Cooking
  • Dancing
  • Direction Sense
  • Disguise
  • Endurance
  • Engineering
  • Etiquette
  • Fire-building
  • Fishing
  • Foraging
  • Forgery
  • Gaming
  • Gem Cutting
  • Healing
  • Heraldry
  • Herbalism
  • Hunting
  • Juggling
  • Jumping
  • Languages, Ancient
  • Languages, Modern
  • Leatherworking
  • Local History
  • Mining
  • Mountaineering
  • Musical Instrument
  • Navigation
  • Pottery
  • Reading Lips
  • Reading/Writing
  • Religion
  • Riding, Airborne
  • Riding, Land-based
  • Rope Use
  • Running
  • Seamanship
  • Seamstress/Tailor
  • Set Snares
  • Singing
  • Stonemasonry
  • Swimming
  • Tightrope Walking
  • Tracking
  • Ventriloquism
  • Weapon-smithing
  • Weather Sense
  • Weaving

Proficiency

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