Fighters are trained in the art of warfare.
Fighters begin play with a + 3 bonus to Fortitude Saves. They also gain a + 1 bonus on all combat damage (melee or ranged), with an additional + 1 at 5th level and every 5 levels thereafter.
- Armor Training (Light) & Armor Training (Medium)
- Weapon Training (One-Handed Weapons) & Weapon Training (Two-Handed Weapons)
Leveling Up (Fighter)
The following chart describes level dependent benefits:
|7||Fighter Feat, Mastery|
|9||Fighter Feat, Mastery|
|10||Expertise, Fighter Feat|
Fighter Feat: You gain a Feat from the Fighter Tree.
Expertise (armor): Each time you gain this expertise, reduce the armor check penalty by 1 when wearing armor and may increase the DR gained from armor by 1.
Expertise (weapon): Select a group of weapons (One-handed, two-handed, bows and slings, or thrown). You gain a +1 bonus to attack and damage with these weapons. Each time you gain this ability, the bonuses stack.
Mastery (armor): Armor grants an additional 2 DR. Stacks each time the Fighter takes this Mastery.
Mastery (weapon): Choose a single weapon (e.g. longsword, greataxe, longbow). Any attacks made with that weapon are critical hits. Each time this mastery is chosen, it applies to an additional weapon.