The veri resemble white-haired elves. They have a child-like appearance regardless of their age.

Veri are capable of reproduction late in life — from their early 20’s on. After fertilization, gestation lasts nearly a year and compared to other species is extremely dangerous due to the relatively large size of their offspring compared to the small veri body. As a result, childbirth can be fatal to the mother, child or both (mother and child each roll a Fort Save DC 15; failure by five or more results in death; failure by less than five leaves the veri at -1 hit points and is considered dying).

In the First Age, the goddess Raena gifted the dictatorial Royal Family with the divine right to rule all Veri. Naturally, they enslaved much of the race and their neighbors, the Volkei, and controlled all the lands of the Veri. Needless to say, they were very unpopular. Raena eventually grew tired of them and rescinded her blessing, causing them to fall from grace and go into exile. Rumors persist that they seek to one day return the world to slavery.

Since the First Age, the Veri have been losing their connection with arcane magic. In the Second Age, they had lost their super speed. By the Third Age, they lost their mystical ability to fly intuitive to their race. The future of the race is grim, indeed.

The Veri value intelligence and stories. They are prone to gossip and to discriminate against those that society deems “unattractive.” The most respected members of Veri society are mages. Despite this, Enchantment magic is distrusted after its use for many years to enslave their people and keep them docile. Domestic violence remains the most widespread social ill of the Veri as millennia of master-slave relationship have taught them to establish power dynamics in their relationships very early. A scandalous rumor or a slap of the hand can put a potential rival in her place in Veri society.

Athleticism, especially running, is also popular among many Veri. Early education emphasizes arcane knowledge and competitive sprinting.

Masculine names are generally very short, while feminine names end in -i or -a and are usually two or three syllables. Family names are derived from ancient place names and occupations in Old Verish.

Male Names: Adan, Cal, Dom, Eta, Fol, Gil, Mer, Oin, Sav, Ser, Vist
Female Names: Aidial, Beari, Ceithla, Dieda, Erghidda, Ghola, Icati, Leina, Modwenn, Sassta, Vindua
Family Names: Algant, Coedan, Ganam, Lland, Merth, Nyfill, Penam, Resdan, Tydam, Vardis

VERI (12 RP)
+2 Int, +2 Wis, -2 Str (1 RP): Veri are wise and bright, but lack brawn.
Type (2 RP): Veri are Fey.
Medium Size (0 RP): Veri do not have any modifiers in regards to their size.
Normal Speed (0 RP): Veri have a land speed of 30 feet.
Languages (0 RP): Veri speak either Galesan or Low Verish.
Other Traits

  • Arcane Apprenticeship (3 RP) Veri gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. In addition, they gain a +1 racial bonus on Knowledge (Arcana) and Spellcraft checks.
  • Low-Light Vision (-): Veri can see twice as far as normal creatures in dim light.
  • Shadow Magic (2 RP): Veri add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—ghost sound, pass without trace, ventriloquism. The caster level for these spell-like abilities is equal to the user’s character level.
  • Sprinter (1 RP): Veri gain a +10 foot racial bonus to their land speed when using the charge, run, or withdraw actions.
  • Surge of Flight (3 RP): Once per day, a Veri can cast Fly as a spell-like ability. The caster level of the spell is equal to the user’s character level.

Curse of Mana: Slavebane Veri (about 50% of all Veri) are forbidden to hold slaves. Everyday at noon they are wracked with fiery pain equivalent to the slaves they own (even indirectly).


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