Atiria is a fertile coastal region in the northern-central part of the continent.
Much of Atiria is split evenly between temperate forests and plains with a few hills and valleys. Winters are cold, while summers are warm.
See: History of Atiria
The Tyrsynyr dominate the politics of Atiria. The Tyrsynyr Warlords expect tribute from their client states which steadily increases annually until the state is forced to rebel, resulting in a vicious cycle of conquest by the Tyrsynyr (which is exactly how they like it). That said, most communities are self-governed so long as they make their tributes, enjoying the protection of the Tyrsynyr on trade routes and the freedom of self-rule.
|Aggen Tribe||Warlord Torsef||Gardaima|
|Akkersing Tribe||Warlord Umeika||Sacaemessia|
|Andel Tribe||Warlord Halmsala||Chisaboka|
|Anfinn Tribe||Warlord Torsef||Polosaxos|
|Beragal Tribe||Warlord Orsten||Ilyashe|
|Hedmadal Tribe||Warlord Lykosand||Hanine, Taekamah|
|Helmark Tribe||Warlord Arvistena||Egaralophi|
|Naugal Tribe||Warlord Lykosand||Kassanossae|
|Roder Tribe||Warlord Umeika||Sadon|
|Rondesh Tribe||Warlord Lulejo||Kolydodae|
|Telag Tribe||Warlord Orsten||Paralon|
|Varvarna Tribe||Warlord Malve||Obehunjol|
- Lowlands Style: Using petrified trees and stone, the buildings remain fire-resistant. They favor domes, square-shaped buildings with many geometric patterns.
- Tyr Yurts: The Tyrsynyr favor tents made of animal bone and hide. They are modular, built around a central hearth-pit, and can be disassembled or reassembled quickly.